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- CHRONO CROSS GAMESHARK CODES IN BATTLE CODE HOW TO
- CHRONO CROSS GAMESHARK CODES IN BATTLE CODE CODE
- CHRONO CROSS GAMESHARK CODES IN BATTLE CODE PS2
It was a compromise between the realism that people wanted, and what we could realistically achieve with the hardware. By using a still image for the background and moving the polygon characters around, we were able to depict depth and make it feel like a 3D space.
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I think that if you tried to create them in 3D, and then have characters in 3D and a movable camera, it simply wouldn’t be possible with the original PlayStation hardware.Īt the same time, just having an old-fashioned 2D background wouldn’t feel like much of an evolution from the previous generation of consoles.Īs a result, what we did back then was to create a 3D image, and then take a still capture of it. Take a game like Final Fantasy VII, for example, which has 2D backgrounds. As a result, there often had to be a balance between 2D and 3D elements. Not only were there the limitations of the hardware itself, there were also serious issues when it came to loading times. Many of us imagined that they could now use polygons to create more realistic worlds – but we soon discovered there were a lot of obstacles to overcome. To offer up a little history lesson: when the original PlayStation first came out, it was exciting for a lot of developers. Scars of timeĪnother big technical challenge that we faced on Chrono Cross: The Radical Dreamers Edition came from the static backgrounds used in the game. Still, there were some upsides to it too, of course, including the fact that Chrono Cross has always been a great game – so playing though it again was actually quite a lot of fun. That required an enormous amount of effort from all the companies involved in development. We had to pore through the data that had been preserved and play through the original game ourselves to work out what was missing and restore it. That meant across the start of development, it was impossible to recreate the original version of the game across multiple platforms.
CHRONO CROSS GAMESHARK CODES IN BATTLE CODE PS2
It is at least typically easier to port original PlayStation games than PlayStation 2 titles (the chip inside the PS2 is really unique, and difficult to emulate well), but we faced an additional challenge when it came to Chrono Cross, as the game program and graphical data weren’t preserved in a complete form.
CHRONO CROSS GAMESHARK CODES IN BATTLE CODE CODE
Developers used their technical knowledge and skills to overcome barriers that hardware presented them with, which makes it difficult to break that code down and analyze what it’s actually doing. Some gamers might expect that creating a remastered version is simply a case of taking a game from one system and moving it onto another – but it’s far more difficult than that! I’ve worked on a number of remaster projects, and they’re often very challenging.įor example, original PlayStation games – especially late-era games like Chrono Cross – really pushed what the hardware was capable of. Working on this remaster has been a real labor of love for both me and the team, but you may be wondering, “how exactly do you remaster a game as beloved as Chrono Cross?” To celebrate the game’s release, I thought it would be interesting to give you some insight into how it all came together. In addition to the original adventure, the new release includes some additional features, including the never-before released in the West: Radical Dreamers – Le Trésor Interdit. I’m excited to announce that our new remastered version of this classic RPG is out tomorrow on PlayStation 4!
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(Gold Saucer) Chocobos Unlimited Stamina During Race: 800B7634 270FHello everyone – this is Koichiro Sakamoto, Producer of Chrono Cross: The Radical Dreamers Edition. Only use this code in the Golden Saucer or it may bug/glitch. (Gold Saucer) Speed Square Unlimited Laser: 800D1C5C 0080 Magic, Summon and Enemy Skill Access: 8009D2D2 0300 Unlimited Time Opening Bombing Mission: 8009D268 0258 Have A Chocobo After Battle: 8009D2DC FFFF No Random Encounters (Other Areas): 8007173C 0000 No Random Encounters (World Map): 8011627C 0000
CHRONO CROSS GAMESHARK CODES IN BATTLE CODE HOW TO
One of the most popular Emulators for the Ps1 is ePSXe and if you'd like to learn how to use the codes on this page for that Emulator, check out my how to get cheat codes to work with ePSXe guide. People using a physical console will need to purchase a physical CodeBreaker/Gameshark device to use the codes.Īnyone who is using an Emulator will have a much easier time getting these codes to work (assuming your Emulator supports them).
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Depending on if you're playing this game on a physical console or an emulator will determine how you use the codes found on this page. This page contains CodeBreaker/Gameshark cheat codes for Final Fantasy VII for the Playstation 1. Final Fantasy VII CodeBreaker/Gameshark Codes